So if you make characters it is better to make them statues. N3mes1s: by Static meshes I mean the decimation only keeps your high poly details, it won’t generate edge loops for a rigging and deformations. Sometimes when you smooth the high poly where you had overlapping vertices on your low poly the decimation fixes it. The shrinkwarp alone won’t fix the vertex overlapping and if we perform a slight smooth before the vertices won’t be aligned on the peaks, I mean if the model has spikes the low poly vertices won’t be aligned to the tipping points and the normal map will look weird (+ we will need to expand the cage even more). The new version will have button directly available to not bake the textures. Paddywwoof: you can uncheck the texture baking, generate your LoD0, fix the vertices then use Selected to Active, it will still generate your LoDs. Sorry for not answering I did a (long) pause and we were waiting for Blender 2.8.
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